Saundra Best
Dr. Paul Muhlhauser
DTC 355
October 6, 2011
Crashing Down
I recently wrote a blog, and
designed a comic describing one of my most funny, yet embarrassing moments in
life. While writing a blog about an embarrassing story, and designing a comic
about this story are both effective ways to communicate my ideas, I found
designing the comic more difficult than expected, as the comic limited the
amount of information I was able to convey in my blog. The comic became a story
of its own, as I struggled to incorporate my original story, with limited use
of images and words.
During the first paragraph of my
blog, I talk about how IÕve been in the restaurant business for nearly ten
years, and how I will be describing an embarrassing story at work, as I have
many. I found it unnecessary to include this information in my comic, because
it did not seem important for the viewer to know my purpose behind making this
comic. You donÕt see authors of comics describing why it is they chose to tell
a particular story, unless the author is being asked or interviewed by someone.
It just seemed like useless information for this type of medium.
In the second paragraph of my
blog I referred to my place of employment as LennyÕs. Anyone who has been to or knows
of DennyÕs most
likely figured out that when I said LennyÕs I was talking about DennyÕs. When I began my comic, I found
it to be much easier to go ahead and use the logo for DennyÕs than to make up a logo similar to
it, using the name LennyÕs, since most people would already know what restaurant I
was implying. Therefore, I simply used the DennyÕs logo to start off the comic, so
that the reader would know that the story takes place in a restaurant.
During the third paragraph, I
describe to the readers of my blog some of the Òrestaurant terminologyÓ, to
help the reader understand restaurant lingo, so that they feel as if they are
an insider to the situation at hand. In the comic I did not use such
terminology, as I would have had to do a lot of extra explaining of what a Ò20
topÓ was. I simply showed an image of a couple of people waiting for a table,
then a hostess announcing ÒRonald! Party of 20! Your table is readyÓ. Many
people have heard this expression while waiting for a table at a restaurant, so
I hoped this would be understandable in my comic.
In the fourth paragraph of my
blog I talked about being in the ÒislandÓ, which is more Òrestaurant
terminologyÓ and describes a place where servers get waters and condiments. At
this point I was able to find an image that closely resembled what I had
written in my blog, which was very exciting, as I had struggled to turn my
words into images thus far into the comic. I also found an image of a girl
carrying a tray of waters to the table, and an image of a large group of people
gathered around a table. At this point in the story the verbal and visual
communication for both the blog, and the comic seemed to be lining up rather
well. Now comes the tricky part.
In paragraph five, I talk about
how ÒThe table was located in the middle of the room. It looked like a really
long rectangle, with people gathered around the sides, and the ends of the
table. At one end, there was a baby in a car seat, which was set on top of a
foldout devise, so that the car seat was the same height, as the tableÓ. I was
able to find an image with a large group of people around a table. I had to Photoshop the baby at the end of the
table, which was kind of hard to see. So I added a thought bubble by the babyÕs
head saying, ÒHope she notices IÕm not strapped inÓ. I wanted people to think
of some kind of ÒstrapÓ, without describing too many details or giving away too
much information. I think it might have been a bit confusing to understand the
meaning of the image in the comic. However, in the blog it was easier to
describe this part, as I was able to share more details about the situation.
During paragraph six in my blog I
go into detail of how I am backing around the table with my tray of waters. I
was not able to show in the comic that I was approaching the baby with the tray
of waters. So instead I used the parley effect, which is used in comics when dialogue is occurring
between opposing sides in the comic, there is an effect of intense close-ups on
the face of the character who is speaking (Mulhauser DTC355). I showed a close
up image of the baby with another thought bubble warning to ÒWatch out for the
strap! DonÕt trip!Ó, so the reader would hopefully understand that an accident
was about to occur. Then I added the image of a black silhouette of a woman
falling backwards, with the expression ÒAhhhhhÓ. This indicated the notion of
someone falling backwards, followed by a close up image of a woman lying on the
floor with broken glass on her stomach. IÕm not sure if the readers of my comic
will understand the situation as fully as the readers of my blog.
In paragraph seven of my blog, I
explain why I had landed on my back, and how the parents had not strapped their
baby in, and how I had accidently tripped. I had to leave this entire paragraph
out of my comic, as this was too much information, and wasnÕt necessary to
include. There was no need for images in the comic at this point in my story,
as it would only confuse the reader.
In the final paragraph of my
blog, I was able to accurately portray in the comic the ending of the story. I
was able to explain through images, and a limited amount of text in the comic,
that my friend had come over to help me, as well as, deliver a final message of
the story, which was, ÒAlways walk forward and watch where you are goingÓ.
I may not have been able to fully
utilize my story in my comic, but I did use the C.R.A.P. principles. In the
comic I used proximity, with the speech bubbles and thought bubbles. I made
sure that the bubbles were in proximity with the character so that the reader
would know who was talking, and would be guided to the next speech bubble.
Robin Williams describes proximity in his book The Non-Designers Design Book, as Ògrouping related items
close together, so that they become one visual unit rather than several
separate units (Williams 13). I also used a different style of speech bubble to
show a woman speaking vs. a man speaking, which shows repetition throughout the
comic. I used black and white images to show good contrast, and alignment with
the speech bubbles. I liked the look of the speech bubbles breaking the panels
in the comic. Foss, Foss, and Trapp describes rhetoric in their book Contemporary
Perspectives on Rhetoric as Òthe human use of symbols to communicateÓ (Foss, Foss, and Trapp
1). I have to say I used rhetoric to the best of my ability in my comic.
Overall, I feel my story was much
more understandable in my blog, than in my comic. While reading my comic you
wouldnÕt even know that I had written it about myself. I found designing the
comic to be much more difficult than expected, as the comic limited the amount
of information I was able to convey in my blog. The comic became a story of its
own, as I struggled to incorporate my original story, while having limited use
of images and words.
Works Cited
Foss, Sonja K.,
Karen A. Foss, Robert Trapp.Contemporary Perspectives on Rhetoric.Prospect Heights:
Waveland Press, 2002.Print.
Williams, Robin. The
Non-designer's Design Book: Design and Typographic Principles for the Visual
Novice.
Berkeley, CA: Peachpit, 2008. Print.
DTC 355-Comic
Notes